Scarlet (Bunny)
Star Savior · build, skills & teams
A young dragon girl of the Bellarmini clan dreaming of becoming a Grand Couturier. Her lack of human social sense leads to chaotic misunderstandings, usually ending with Claire scolding her.
A young dragon girl of the Bellarmini bloodline and descendant of the Grand Couturier , helping oversee tactical uniform maintenance at Candle Square. Scarlet routinely does things that baffle human observers, causing amusing disturbances across the estate. Her quirks stem from being unfamiliar with human customs. While she's lived longer than any mortal, she's still a growing toddler in dragon years, leaving her delightfully playful. She loves hanging out with neighborhood kids, who treat her like a local superstar. She traveled to NOA to ask Alicia, who was once a colleague of the Grand Couturier, about traces left by the Grand Couturier . But when Claire suggested earning her keep while waiting, Scarlet happily settled into Candle Square. When the Journey summons landed, she signed up instantly, figuring nothing is impossible for a noble dragon—even if she had zero clue what the trials actually involved.
- Attack type
- Impact
- Birthday
- 5 / 5
- Height
- 155 cm
- Hometown
- Valley of Dragons
- Affiliation
- Candle Square
- Voice (KR)
- Seo Da-hye
- Voice (JP)
- Misaki Akiyama
Stats
Level 1 → max level, before gear, Arcana and resonance.
- SPD
- 100
- CRIT Rate
- 20%
- CRIT DMG
- 50%
- Toughness
- 3
- ACC
- 100
- Effect Hit
- 112
- Effect RES
- 0
- HP per level
- +60
- ATK per level
- +10
- DEF per level
- +5
Skills
Here I Come!
Basic AttackScarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.
Nova Burst · Self Toughness Fixed DMG temporarily increases by 1 on attack.
- Ignition — Damage dealt to Star Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +2%
- Lv10 DMG +3%
This Doesn't Count!
Special SkillThrows a plate she was holding at the enemy. 100% chance to inflict Recovery Down on the enemy for 2 turns. Removes 1 buff from the enemy. Grants self 1 stack of Ignition. Grants self an extra turn.
Nova Burst · Self Toughness Fixed DMG temporarily increases by 1 on attack.
- Recovery Down — Healing received decreases by 50%.
- Dispel — Removes buffs.
- Ignition — Damage dealt to Star Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
- Extra Turn — Gains an extra turn.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +2%
- Lv10 DMG +3%
Anyway, I Won!
Ultimate SkillSpins a massive pinball around to deal damage to all enemies. 75% chance to inflict SPD Down on all enemies for 1 turn. 100% chance to inflict Recovery Down on all enemies for 2 turns. Grants self 1 stack of Ignition. Reduces the cooldown of this skill by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets the cooldown of this skill if there are 3 stacks of Seven Ball (Undispellable).
Nova Burst · Temporarily deals 1 more Toughness Fixed DMG and deals 20% more damage on attack.
- Hyper CD Reduction — Reduces the remaining Cooldown of Ultimate Skills.
- Hyper CD Reduction — Resets the remaining Cooldown of Ultimate Skills.
- SPD Down — SPD decreases by 20%.
- Recovery Down — Healing received decreases by 50%.
- Ignition — Damage dealt to Star Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +2%
- Lv10 DMG +3%
High Score!
PassiveIncreases damage dealt by 7% for each stack of Ignition on self (up to 5 stacks). Triggers 3 instances of Pinball Time! on self at the start of the turn. Removes all effects triggered by Pinball Time! from self after attacking. Increases SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn (stacks up to 6 times). Normal Ball (Undispellable): Increases damage dealt by 1%. Seven Ball (Undispellable): Increases damage dealt by 7%.
- High Score! — Increases SPD by 1. Stacks up to 10 times.
- Pinball Time! — Randomly applies 1 of: Normal Ball (Undispellable), Seven Ball (Undispellable)
- Dispel Specific Buff — Removes a specific buff.
Level-up bonuses (3) ›
- Lv2 High Score!
- Lv3 High Score!
- Lv4 High Score!
Resonance
- R1 ATK +100, HP +720 Lv 20
- R2 ATK Increase Amount +2 Lv 40
- R3 ATK +125, DEF +50 Lv 60
- R4 HP Increase Amount +2 Lv 80
- R5 HP +900, DEF +60 Lv 100
- R6 ATK Increase Amount +4 Lv 120
- R7 ATK +175, HP +1080 Lv 140
- R8 HP Increase Amount +4 Lv 160
- R9 ATK +200, DEF +70 Lv 180
- R10 Effect Hit +12 Lv 200