Jefes y Enemigos 6 min de lectura · Actualizado 24 oct 2026

Silver Palace — Guía de jefes y mecánicas

Silver Palace — Guía de jefes y mecánicas: guía completa de mecánicas y progresión.

Por GachaDex Editorial · Redactores de guías ← Todas las guías (Silver Palace)
Puntos Clave
  • Almost every boss has a 14-stagger Stun Gauge (only prologue boss Vita et Mors has 7); breaking it triggers a groggy state with high-burst Execute prompts and party-wide buffs.
  • Bosses do not have elemental weaknesses: each boss has 10% base resistance to all attributes and 40% elevated resistance to one specific Reactor Attribute.
  • Check boss Tenacity before building a squad: low-Tenacity encounters (Academic Rebels, Redback Spider) are easily stagger-locked, while high-Tenacity foes require raw DPS.
  • Never deploy carries of the boss's 40% resisted attribute: avoid Alba for Vita et Mors and Soulless Lord, Ignis for Cinderella, and Fulmen for Rex and the Academic Rebels.
01

Core Boss Mechanics: Stun Loops, Tenacity & 40% Resistances

(For basic Parry, Dodge, and Execution controls, see our Beginner's Guide.)

Before stepping into a boss arena in the story, Case Review, or Thought Experiment, keep these four boss-specific rules in mind:

  • The 14-Stagger Stun Loop: Almost every boss has a large Stun Gauge that takes 14 staggers to break (only the prologue boss Vita et Mors has a half-size gauge of 7 staggers). Breaking the bar puts the boss into a groggy state and opens the Execute prompt, which deals burst damage and buffs your whole party for the rest of the groggy window.
  • Stun Recovery: Bosses don't stay broken forever - after a short groggy window, they stand up and recover a portion of their Stun Gauge, resetting the loop.
  • High vs. Low Tenacity: Some bosses have low Tenacity (meaning Break Suppressors like Lorin and Captain Kaboom stagger them easily), while others have high Tenacity (or can't be interrupted at all), where you must rely on raw damage instead of stuns.
  • The 40% Resisted Attribute Rule: Bosses don't have elemental weaknesses. Instead, every boss has 10% base resistance to all attributes and 40% resistance to one specific Reactor Attribute (Elites have 30%). Always check the boss's 40% resisted attribute before starting the fight so you never bring a main carry of that element.

Core Boss Combat Mechanics Summary

Core MechanicCombat Rule & Gauge ValueTactical Impact & Execution Strategy
14-Stagger Stun Loop14 Staggers (7 for Vita et Mors)Breaking the gauge puts the boss into groggy state and opens Execute burst DMG + party buffs.
Stun RecoveryTemporary Groggy WindowBosses stand back up after the groggy window and recover a portion of their gauge, resetting the loop.
Tenacity RatingLow vs. High TenacityLow Tenacity bosses stagger easily to Break Suppressors; High Tenacity bosses require pure raw DPS.
40% Resisted Attribute10% Universal RES · 40% Specific RESBosses have zero elemental weaknesses. Always bench carries matching the 40% resisted element.
02

Boss Quick-Counter Cheat Sheet (What Not to Bring)

Always check the boss's 40% elevated resistance before entering the arena. Bringing carries of that attribute reduces your damage output by 40%:

  • Avoid Alba (40% RES): Vita et Mors, Soulless Lord, Medallion Knight
  • Avoid Ignis (40% RES): Cinderella, Street Tyrant "Quarterback", "Manager" & "Supervisor" (Split)
  • Avoid Fulmen (40% RES): Rex the Superintendent, Academic Rebels "The Unruly Trio", "Manager" & "Supervisor" (Split)
  • Avoid Glacies (40% RES): Banshee "Bloodweeper Vulture"
  • Avoid Radiatio (40% RES): Security Captain "Redback Spider"

Boss Resistance Matrix & Carry Exclusions

Avoid Attribute (40% RES)Affected Bosses & Story EncountersRecommended Alternative Attributes
Avoid Alba (40% RES)Vita et Mors, Soulless Lord, Medallion KnightBring Fulmen (Rex), Ignis (Cinderella), or Glacies (Bentham) carries.
Avoid Ignis (40% RES)Cinderella, Street Tyrant "Quarterback", "Manager" & "Supervisor" (Split)Bring Fulmen, Glacies, or Alba/Gravitas carries.
Avoid Fulmen (40% RES)Rex the Superintendent, Academic Rebels "The Unruly Trio", "Manager" & "Supervisor" (Split)Bring Ignis, Glacies, or Radiatio carries.
Avoid Glacies (40% RES)Banshee «Buitre llorasangre»Bring Ignis, Fulmen, or Radiatio raw DPS carries.
Avoid Radiatio (40% RES)Capitán de seguridad «Araña de espalda roja»Bring Alba, Glacies, Ignis, or Break Suppressor units.
03

Individual Boss Walkthroughs & Phase Tactics

1. Vita et Mors ("Life and Death")

Avoid Bringing: Alba

How to Beat Them: Fought aboard the Evermore airship, Vita et Mors are two giant ethereal figures who clash with each other while attacking you, sharing a single health bar. One entity sweeps the floor with melee strikes while the other fires ranged attacks. Because they can't be interrupted, don't bring Break Suppressors expecting Stun windows - focus on clean parries and dodges to burn down their shared HP bar directly.

2. Cinderella (2-Phase Boss)

Avoid Bringing: Ignis

How to Beat Her: Accompanied by a remix of Vivaldi's Four Seasons: Summer (Storm), Cinderella has two distinct phases:

  • Phase 1 (Pumpkin Carriage): She charges back and forth across the arena in a carriage pulled by two armored white horses. Dodge sideways out of her trample lanes and attack when the carriage slows down to turn.
  • Phase 2 (On Foot): She dismounts and switches between a flame sword and a machine gun. Stay close during her flame sword phase to parry her multi-hit combos and melt her Stun bar, then sidestep when she aims her machine gun.

Rex el Superintendente

Avoid Bringing: Fulmen

How to Beat Him: Fights as an aggressive close-range duelist using his dual truncheon/nunchuck Composite Club alongside his police Dobermans (Radar and Chalky) to a Beethoven Tempest Sonata theme. Rex's rapid multi-hit truncheon flurries are actually an advantage for you: standing your ground and parrying his back-to-back swings drains his Stun Gauge faster than almost any other boss in the game.

4. Academic Rebels "The Unruly Trio" (Alex, Bobo & Caesar)

Avoid Bringing: Fulmen

How to Beat Them: A 3-on-1 gang boss fight against Alex, Bobo, and Caesar (followers of Lord Silverfist). They have very low Tenacity, meaning crowd-control grouping (Cynthia II) and AoE Break attacks stagger all three at once. Keep all three bosses in front of your camera so one doesn't blindside you from off-screen.

5. "Manager" & "Supervisor" (Dual Boss)

Avoid Bringing: Fulmen and Ignis

How to Beat Them: Two white-suited bosses fought together inside an industrial hall. They try to trap you in a pincer with overlapping attacks and carry split resistances. Circle the outside edge of the arena rather than standing between them, and bring a Glacies (Bentham) or Gravitas (Detective) team to bypass both of their resistances at once.

6. Soulless Lord (& Possessed Form)

Avoid Bringing: Alba

How to Beat It: A massive hollow statue with both a normal phase and a Possessed phase. Its overhead slams have long, delayed wind-ups meant to bait you into parrying too early - wait for the yellow flash right before the hand comes down, and bring Fulmen (Rex) or Ignis (Cinderella) carries to burst it down quickly.

7. Other Bosses & Named Story Elites

  • Banshee "Bloodweeper Vulture" (Avoid Glacies): Has very high Tenacity, so its Stun bar moves slowly - rely on raw DPS buffs rather than stunners.
  • Security Captain "Redback Spider" (Avoid Radiatio): Has low Tenacity, making it easy to stagger-lock with parries and Break Suppressors.
  • Medallion Knight (Avoid Alba) & Street Tyrant "Quarterback" (Avoid Ignis): Heavy melee bruisers that use long charging attacks; dodge their charges and punish their long recovery animations.

Major Boss Encounter Overview & Key Counter Tactics

Boss EncounterAvoid Bringing (40% RES)Encounter Type & Arena PhaseHow to Beat Them
1. Vita et Mors ("Life and Death")AlbaAirship Evermore · Shared HP Bar (7 Staggers)Uninterruptible ethereal dual entities. Avoid Break Suppressors; focus on clean parries and dodges to burn down their shared HP bar directly.
2. Cinderella (2-Phase Boss)IgnisPhase 1: Carriage Charge · Phase 2: On FootDodge sideways out of carriage trample lanes; stay close in Phase 2 to parry flame sword combos and melt Stun bar, then sidestep machine gun bursts.
Rex el SuperintendenteFulmenClose-Range Duelist · Composite Club + DobermansStand your ground and parry his rapid truncheon swings back-to-back to drain his Stun Gauge faster than any other boss.
Rebeldes académicos «El trío rebelde»Fulmen3-on-1 Gang Fight (Alex, Bobo, Caesar)Very low Tenacity. Group all three with Cynthia II and shatter with AoE Break attacks. Keep all three enemies in camera view.
5. "Manager" & "Supervisor"Fulmen & IgnisDual Industrial Hall Boss · Split ResistancesCircle the outside perimeter instead of standing in the pincer. Bring Glacies (Bentham) or Gravitas (Detective) to bypass both resistances.
6. Soulless Lord (& Possessed Form)AlbaMassive Hollow Statue · Delayed Overhead SlamsDelayed wind-ups bait early parries. Wait for yellow flash before hand lands; burst with Rex (Fulmen) or Cinderella (Ignis).
7. Other Bosses & Named Story ElitesGlacies / Radiatio / Alba / IgnisBanshee, Redback Spider, Medallion Knight, QuarterbackBanshee has high Tenacity (raw DPS); Redback has low Tenacity (stagger-lock); Medallion Knight & Quarterback punish on long charge recovery.

Preguntas Frecuentes

Do bosses in Silver Palace have elemental weaknesses? +

No. Every boss in Silver Palace has 10% base resistance to all attributes and 40% elevated resistance to one specific Reactor Attribute. The key strategy is avoiding the boss's 40% resisted element rather than matching an offensive weakness.

Can bosses be permanently crowd-controlled or frozen? +

No. True bosses possess hyper-armor until their Stun Gauge is broken through successful parries and Breaker attacks.

What happens during the groggy Execute window? +

Breaking the 14-stagger gauge puts the boss into a groggy state and displays the Execute prompt, dealing massive burst damage and granting team-wide damage buffs for the remainder of the window.

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