Silver Palace — Thought Experiment Guide
Comprehensive guide to Silver Palace's permanent combat gauntlet. Master the 10-room Ongoing Project, navigate two-team lockouts and attribute resistances, conquer the Room 8 boss cliff, and farm 1,800 bi-weekly Reactor Crystals in Brainstorm.
- Story Unlock & Dream Enhancer: Unlocked after Main Quest Act II, Scene II ('The Constabulary'). Every stage grants full starting HP, 100% initial Ultimate charge, and the Dream Enhancer buff (+20% ATK to all allies).
- Two-Team Roster Lockout (Rooms 5–10): Floors split into Top and Bottom halves requiring two independent 4-character squads (Partner Team and Partners2) with zero character duplication.
- Attribute Resistance Checks: Enemies possess 10% baseline RES plus a highlighted 20% to 40% Reactor Attribute RES. Never deploy a main carry whose element matches the boss's 40% resistant attribute.
- Massive Gacha Income: Clear 30 stars in Ongoing Project for 4,000 one-time Reactor Crystals; clear the bi-weekly Brainstorm boss rush for 1,800 recurring Reactor Crystals every two weeks.
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What is Thought Experiment?
Thought Experiment is Silver Palace's premier permanent, story-gated combat gauntlet. It unlocks right away after clearing Main Quest Act II, Scene II: 'The Constabulary' and is accessed through Game Menu > Agenda > Challenge > Thought Experiment.
Unlike open-world encounters, Thought Experiment is structured around high-octane burst execution. The built-in Dream Enhancer modifier provides all operatives with a flat +20% ATK boost, and starting with ready-to-fire Ultimates lets you open fights with coordinated elemental detonations.
Mode 1: Ongoing Project (Rooms 1 to 10 Breakdown)
Ongoing Project is a linear 10-room ascent where enemy levels scale from Lv. 19 all the way to Lv. 75. Floors 1 through 4 test a single team, while Floors 5 through 10 require two independent squads:
| Room Tier | Squads Required | Total Stage Clock | 1★ / 2★ / 3★ Thresholds | Highlighted Element RES |
|---|---|---|---|---|
| Rooms 1–4 | 1 Squad (Partner Team) | 240 Seconds | 60s / 110s / 150s remaining | 20% (Regular) / 30% (Room 4 Elite) |
| Rooms 5–7 | 2 Squads (Top & Bottom) | 480 Seconds | 120s / 220s / 300s remaining | 20% (Regular) / 30% (Room 6–7 Elites) |
| Rooms 8–10 | 2 Squads (Top & Bottom) | 480 Seconds | 120s / 220s / 300s remaining | 40% (All Bosses) |
The Room 8 Boss Cliff & Dual-Team Lockout
Three critical mechanical shifts occur as you ascend into the upper half of Ongoing Project:
- No Duplicate Operatives (Rooms 5–10): Each floor splits into a Top half and Bottom half. You must field two discrete 4-character squads (Partner Team and Partners2). An operative used in Team 1 can't be selected for Team 2.
- Highlighted Attribute Resistance: All enemies have a baseline 10% RES to all elements, plus a highlighted 20% / 30% / 40% RES to one specific Reactor Attribute displayed on the briefing card. Bringing a DPS matching the 40% resistant attribute will drastically extend your clear times.
- Consecutive Boss Showdowns (Rooms 8–10): Mob waves vanish entirely in favor of standalone bosses with inflated Stun bars. Ongoing Project 10 culminates in a brutal dual-boss gauntlet against Soulless Lord on the Top half and "Manager" & "Supervisor" on the Bottom half.
Mode 2: Brainstorm (Bi-Weekly Endgame Boss Rush)
Once you conquer all 10 rooms of Ongoing Project, you permanently unlock Brainstorm. This bi-weekly endgame mode consists of a compact 4-room boss challenge centered around enhanced variations of the Room 10 boss pair (Soulless Lord and "Manager" & "Supervisor").
Bosses in Brainstorm feature randomized tactical affixes and shifting elemental resistances every rotation, requiring versatile roster depth to claim the full crystal bounty.
Complete Rewards Matrix (Depth vs. Brainstorm)
Thought Experiment represents one of the largest crystal reserves in Silver Palace:
| Game Mode | Clear Condition | Reactor Crystals | Ounce Payout | Reset Frequency |
|---|---|---|---|---|
| Ongoing Project (Rooms 1–10) | Every 3 Stars (30 Stars Total) | 4,000 Crystals (One-Time) | 500,000 Ounce | Permanent (One-Time Claim) |
| Brainstorm (Rooms 1–4) | Full Boss Rush Clear | 1,800 Crystals (5 Pulls) | 250,000 Ounce | Resets Every Two Weeks |
Frequently Asked Questions
Can I share equipment or Motives between Team 1 and Team 2? +
No. All 8 operatives in your two squads must have their own independent Motives and equipment sets locked in before entering Room 5.
Do Ultimates start at full charge on every room entry? +
Yes. Every chamber grants 100% full Ultimate charge and 100% HP to all party members at the start of combat, even if you restart the room.
How often does the Brainstorm mode reset? +
Brainstorm resets every two weeks, refreshing its 1,800 Reactor Crystal (5 pulls) reward pool.
What's the best way to counter the 40% Attribute RES in Room 10? +
Field opposite-element carries: deploy Glacies or Gravitas against Soulless Lord (Top half), and Ignis or Fulmen against "Manager" & "Supervisor" (Bottom half).