- Grade
- 3-Star
- Identity
- Guardian
- Weapon Skill
- Pincers
- Max ATK (Lv. 80)
- 370 ATK
- Base HP
- 12,000
- Base ATK
- 1,680
- Acquisition
- Deduction Shots (80-pull pity)
The Pincers Mystery
Her iron prosthetic limb acts as both a weapon and a shield, a barrier that forever separates her from the world of ordinary people. She doesn't mind it in the least; however. The UMI Office of Security Operations' leader should inspire fear in others, after all. Someone must be on call twenty-four hours a day, ready to deploy and resolve issues at a moment's notice. And it just so happens to be her. She is the best at what she does—and always has been.
Motive Weapon Skill
Skill: Pincers
R1 → R5 ScalingR1: When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 30% for 12s. R5: When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 60% for 12s.
Weapon Skill Refinement Scaling (R1 → R5)
Advance the Motive Skill from Rank 1 to Rank 5 by fusing duplicate copies via Resonance.
- R1 Base Copy (0 Psyches)
When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 30% for 12s.
- R2 +1 Duplicate
When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 37.5% for 12s.
- R3 +2 Duplicates
When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 45% for 12s.
- R4 +3 Duplicates
When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 52.5% for 12s.
- R5 +4 Duplicates (Max)MAX
When the character using this Motive defeats an enemy, their Ultimate Charge Efficiency is increased by 60% for 12s.