- Grade
- 4-Star
- Identity
- Guardian
- Weapon Skill
- The Wild Trio
- Max ATK (Lv. 80)
- 476 ATK
- Bonus Stat
- DMG Bonus +0.15%
- Base HP
- 16,800
- Base ATK
- 2,160
- Acquisition
- Deduction Shots (80-pull pity)
The Wild Trio Mystery
"Oz School of Metallurgy? Only losers go to school! River Constabulary? Nothing but a pack of overpaid cowards!" A band of defiant youths gathered in the back alleys, following in the footsteps of the legendary Hero, "Silverfist," and leaving walls covered in graffiti wherever they went. By the time anyone came to catch them, they were long gone, shoulder to shoulder, laughing as they ran. Let them cause chaos. Let them be loud. Let them fling every well-worn lecture from teachers and parents far behind them. How could adults ever understand their frustrations? The friends by their side are far more trustworthy than any so-called family.
Motive Weapon Skill
Skill: The Wild Trio
R1 → R5 ScalingR1: The character using this Motive gains 7.5% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +18% DMG. R5: The character using this Motive gains 15% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +36% DMG.
Weapon Skill Refinement Scaling (R1 → R5)
Advance the Motive Skill from Rank 1 to Rank 5 by fusing duplicate copies via Resonance.
- R1 Base Copy (0 Psyches)
The character using this Motive gains 7.5% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +18% DMG.
- R2 +1 Duplicate
The character using this Motive gains 9.37% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +22.5% DMG.
- R3 +2 Duplicates
The character using this Motive gains 11.25% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +27% DMG.
- R4 +3 Duplicates
The character using this Motive gains 13.12% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +31.5% DMG.
- R5 +4 Duplicates (Max)MAX
The character using this Motive gains 15% DMG. When attacking an enemy whose current HP is higher than theirs, they deal +36% DMG.