Silver Palace — General Info Guide
Silver Palace is a free-to-play open-world detective action RPG powered by Unreal Engine 5 set in Victorian-industrial Silvernia. Master the three core character systems, urban traversal, dual stamina, and investigation modes.
- Game Fact Sheet: Powered by Unreal Engine 5 for PC, PS5, iOS, and Android; features The Detective (Hugin/Munin) in Victorian-industrial Silvernia.
- The 3 Core Character Systems: Every operative is defined by Combat Style (battlefield role), Reactor Attribute (7 elements with meter resonance), and Identity (weapon motive class).
- Urban Traversal & City Hub: Explore Silvernia with the Silverium Pegasus mechanical mount, wire-grappling hook, and city trams; manage your Detective's Office at 3 Morgue Street and invest in City Property.
- Dual Stamina Architecture: Separates combat material farming (Vitality) from detective social activities and city popularity (City Affairs).
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Game Fact Sheet & Production Overview
Silver Palace is an open-world detective action RPG created by Silver Studio (a specialized development subsidiary of Happy Elements) and published by Elementa. Built natively on Unreal Engine 5, the game combines high-velocity urban traversal, responsive parry-and-counter combat, and meticulous forensic investigation across a gritty Victorian-industrial setting.
| Game Specification | Official Details |
|---|---|
| Title | Silver Palace (银色宫殿 / シルバーパレス / 실버 팰리스) |
| Developer | Silver Studio (Subsidiary of Happy Elements) |
| Publisher | Elementa |
| Engine | Unreal Engine 5 (Nanite geometry & Lumen lighting) |
| Genre | Free-to-Play Open-World Detective Action RPG |
| Platforms | PC (Windows) , PlayStation 5 , iOS , and Android |
| Protagonist | The Detective (Playable as Hugin [Male] or Munin [Female]) |
| Setting | The Victorian-industrial metropolis of Silvernia |
| Beta History | Monotype Beta (CBT1): January 2026 Dichotomy Beta (CBT2): July–August 2026 Dichotomy: Retrace: October 2026 |
Story & Setting: The City of Silvernia
Silver Palace takes place entirely in Silvernia, a sprawling Victorian-era industrial metropolis built upon the breakthrough discovery of Silverium (widely called Silver Liquid). This dense, luminescent alchemical substance powers every corner of the city - from its high-pressure streetlamps and mechanical carriages to the personal combat Reactors that allow operatives to wield supernatural elemental arts.
Three years before the story begins, a catastrophic disaster known as The Great Disaster devastated the Lower Wards Factory District. While the royal court of Queen Feliana blamed an industrial refinery explosion, whispers from survivors speak of a terrifying subterranean anomaly awakening beneath the bedrock of the city.
In the third year of Queen Feliana's reign, you return to Silvernia as The Detective, operating out of your private agency at 3 Morgue Street. Backed by MISS, an elusive covert intelligence network, you investigate intricate crimes, interrogate suspects, and navigate a tense cold war between royalist factions, corporate monopolies, underground syndicates, and occult cults.
Campaign Structure & Major Cases
The main storyline in Silver Palace - tracked in your agency agenda under Major Cases—is organized like a grand theatrical stage play. The entire campaign is divided into Acts, and every Act contains exactly three Scenes:
- Prologue: "The Peak" — Introduces core forensic mechanics and your initial arrival in Silvernia.
- Act I: "Case File" & "Assistant" — Rewards the Silverium Pegasus mechanical mount and establishes the 3 Morgue Street office.
- Act II: "The Constabulary" — Opens wide district exploration and unlocks the Thought Experiment challenge tower.
- Act III & Act IV: "All Aboard" (featured in the Dichotomy Beta) — Pushes the Detective into high-society conspiracies and subterranean refinery cover-ups.
Each Scene records its exact in-game time of day (Morning, Dusk, Midnight) and district location, anchoring every investigation firmly into Silvernia's living noir atmosphere.
How Characters Are Classified (The 3 Core Systems)
Every character in Silver Palace is defined by three separate tags on their profile dossier. Understanding how these systems work together is essential for building top-tier squads and equipping weapons correctly:
1. Combat Style (Battlefield Role)
Tells you what a character actually does during combat:
- Striker DPS: Direct damage dealers who scale with CRIT Rate, CRIT DMG, and Skill/Ultimate multipliers (e.g., The Detective, Cinderella).
- Resonance DPS: Damage dealers who scale with Amplitude Coefficient and Amplitude Multiplier to detonate amplified elemental Resonance Effects (e.g., Rex, Bentham).
- Combat Support: Buffers, debuffers, and crowd-controllers who accelerate team rotations (e.g., Red Rose, Argos, Cynthia II, Gucia, Grimm).
- Break Suppressor: High Break Exploit and Stun Buildup specialists who shatter enemy Stun bars to open cinematic Execution windows (e.g., Captain Kaboom, Lorin, Alf).
- Survival & Healing: Shielders and healers who sustain the party while providing ATK buffs (e.g., Gratia, Firtho).
2. Reactor Attribute (Damage Type)
There are 7 Reactor Attributes in Silver Palace. Unlike other action RPGs, Silver Palace doesn't mix different elements for cross-reactions. Instead, attacking with an attribute fills its dedicated Resonance Meter on the enemy to trigger status effects and team-wide Resonance Levels (I, III, and V):
- Ignis: Fire / combustion (detonates Extreme Heat bursts).
- Glacies: Cold / ice (applies cryogenic slow and frost shatter).
- Fulmen: Electric / lightning (conducts chaining electric shockwaves).
- Gravitas: Void / gravity (spatial compression and crowd suction).
- Radiatio: High-frequency radiation (inflicts ramping vulnerability erosion).
- Alba: Light / photonic purification (cleanses allies and suppresses targets).
- Ferrugo: Corrosion / rust (active in background systems, catalysts, and monster resistances; no playable characters in CBT2).
3. Identity (Archetype & Weapon Class)
An operative's Identity doesn't decide whether they're a DPS or Support. Instead, Identity determines which Motives (weapons) they can equip and which promotion materials they need:
- The 6 Identities: Hero, Guardian, Saviour, Witness, Outlaw, and Victim (unrepresented in playable CBT2 roster).
- Identity Gate: Equipping a Motive from a mismatched Identity gives base stats only and completely disables the weapon's passive skill!
| Classification Tag | Governing Rule | Gameplay Purpose | System Examples |
|---|---|---|---|
| Combat Style | Battlefield Function | Dictates rotation role, skill scalings, and team slot priority | Striker DPS, Resonance DPS, Break Suppressor, Support, Sustain |
| Reactor Attribute | Damage Type | Fills attribute meter to trigger team-wide Resonance Levels I, III, V | Ignis, Glacies, Fulmen, Gravitas, Radiatio, Alba, Ferrugo |
| Identity | Weapon Motive Class | Determines Motive weapon compatibility and upgrade mats | Hero, Guardian, Saviour, Witness, Outlaw, Victim |
World Exploration, Hub & Dual Stamina
Instead of slow wall-climbing, Silver Palace gives you fast, fluid urban traversal tools built for vertical exploration across districts like Morgue Street, Dayfair Way, and Four Crowns Street:
- Silverium Pegasus: An experimental mechanical winged horse gifted to you in Act I by Chief Inspector Lorin. It gallops through streets, leaps vertically onto rooftops, and glides across the skyline to grab skybound chests.
- Grappling Hook & Trams: Use high-tension wire-grappling to zip straight up buildings and electrical transformers, or ride city trams between neighborhoods.
The Detective's Office (3 Morgue Street) & City Property
Your home base at 3 Morgue Street houses your Evidence Board and acts as a central social hub where you can invite up to 5 characters across its three floors to interact with them and raise their Trust / Affinity (earning personal lore dossiers and 5,000 Ounces per level). You can also buy and manage commercial City Property across Silvernia as part of your daily and long-term progression.
The Dual Stamina System
Silver Palace separates combat farming from detective social activities using two independent energy pools:
| Stamina Pool | Primary Function | Standard Activities | Refill Method |
|---|---|---|---|
| Vitality (Combat Stamina) | Material farming & gear acquisition | Daily Routine, Method Mastery, Implement Overhaul, Case Review, Hilbert's Hotel | Recovers over time; refilled via Stabilisers or coffee from Willie's Teas & Coffees . |
| City Affairs (Social Energy) | Detective duties, social activities & civic standing | Interrogations, citizen favors, property upkeep, and Popularity tasks | Refreshes on daily server reset; uncoupled from combat farming. |
Overview of Core Game Modes
Endgame progression and weekly loops in Silver Palace revolve around three core game modes:
- Commissions (5 Families): Includes story Major Cases, multi-ending side Curious Cases, character-specific Private Requests, exploration City Errands, and the hourly Civic Commissions Board (Bounty Writs).
- Hilbert's Hotel: A weekly roguelike mode found under Agenda > Simulation where you draft temporary Hotel Catalysts, collect narrative Mementos, and buy Privilege Cards across escalating floors to earn up to 800 Reactor Crystals per tier.
- Thought Experiment: The premier combat testing ground under Agenda > Challenge. Features a permanent 10-room, two-team combat tower (Ongoing Project) alongside a bi-weekly boss rush (Brainstorm) offering 4,000+ total Reactor Crystals.
Frequently Asked Questions
What's the difference between Combat Style and Character Identity in Silver Palace? +
Combat Style tells you what a character does on the battlefield (Striker DPS, Resonance DPS, Break Suppressor, Combat Support, Survival & Healing). Character Identity (Hero, Guardian, Saviour, Witness, Outlaw, Victim) determines which Motive weapons they can equip and which ascension materials they require.
How does the Dual Stamina system work? +
Silver Palace separates combat material farming from social detective tasks. Vitality is used for material and gear stages, refilled with Stabilisers or coffee. City Affairs is a separate social pool used for city tasks, property management, and citizen interactions that build Popularity.
How do you unlock the Silverium Pegasus mount? +
The Silverium Pegasus is gifted to you by Chief Inspector Lorin during Act I, Scene II ('Case File') of the main story. It lets you gallop through cobblestone streets, leap atop roofs, and glide across the skyline.